[DirectX 2 Programmer's Reference] 3D Coordinate Systems (31.3406663478399%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 2 Programmer's Reference] 3D Transformations (29.4888144959881%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 5 Programmer's Reference] 3D Coordinate Systems (21.3526570048309%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > 3D Coordinate Systems
[DirectX 3 Programmer's Reference] 3D Coordinate Systems (20.1602450807117%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > 3D Coordinate Systems
[DirectX 5 Programmer's Reference] 3D Transformations (18.0515297906602%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > 3D Transformations
[DirectX 3 Programmer's Reference] 3D Transformations (16.859117866541%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > 3D Transformations