[DirectX 6 Programmer's Reference] Creating the Performance (45.8700980392157%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Creating the Performance (45.8700980392157%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Creating Secondary Buffers (41.6295546558704%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (41.6295546558704%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (41.145438046527%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (41.145438046527%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (40.4542748273398%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (40.4542748273398%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (39.9235993208829%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (39.9235993208829%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (39.4101731601732%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (39.4101731601732%)
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[DirectX 2 Programmer's Reference] Creating Buffers (38.9867424242424%)
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DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (38.9062691694271%)
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[DirectX 7 Programmer's Reference] Creating Secondary Buffers (38.9062691694271%)
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[DirectX 5 Programmer's Reference] Creating a Capture Buffer (38.5252525252525%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (38.5252525252525%)
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[DirectX 7 Programmer's Reference] Creating a DirectInput Device (37.8121047131936%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating the Scene (37.5347222222222%)
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[DirectX 3 Programmer's Reference] Creating Buffers (37.2663123167155%)
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[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (36.1904761904762%)
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