[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (83.8056680161943%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (83.8056680161943%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (51.5140013495277%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (51.5140013495277%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (50.4366482663447%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (49.1319801522007%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 6 Programmer's Reference] Creating the Performance (48.3901515151515%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Creating the Performance (48.3901515151515%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph with Preview (47.7606951871658%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (46.2505277230509%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (44.2598289934684%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (40.7494588744589%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (40.2883086706616%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating a Device for the DrawPrimitive Methods (39.4832482911331%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating a Light (37.8276280607937%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Creating Surfaces (37.6847658920027%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Creating Surfaces (37.6847658920027%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (36.4772727272727%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating Surfaces (35.6074008550789%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Buffers (35.551396820497%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating Surfaces (35.3453775504592%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Creating Buffers (34.4603152265691%)
DirectSound > Overview > IDirectSound Interface
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (34.106334841629%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (34.014844182187%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating the Surfaces (33.7978524743231%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (33.454290807232%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (33.454290807232%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (32.9525401069519%)
DirectDraw > Overview > Using DirectDraw
[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (32.5367647058824%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (32.3534798534798%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (32.3236677115987%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating an Effect (32.0125598086124%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (31.6330442697641%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (31.0750507099391%)
DirectSound > DirectSound Examples
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (28.928483201581%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial