[DirectX 8.1 C/C++ Programmer's Reference] Getting Object Descriptors (83.8056680161943%)
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[DirectX 6 Programmer's Reference] Getting Object Descriptors (58.459595959596%)
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[DirectX 7 Programmer's Reference] Getting Object Descriptors (58.459595959596%)
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[DirectX 8.1 C/C++ Programmer's Reference] Getting Started with DirectShow Editing Services (43.3204594969301%)
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[DirectX 5 Programmer's Reference] Getting Started: Basic Graphics Concepts (35.5596405228758%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Getting Buffers (35.0008289124668%)
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[DirectX 3 Programmer's Reference] Getting the Flip and Blit Status (33.0113636363636%)
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[DirectX 5 Programmer's Reference] Getting the Flip and Blit Status (32.6808608058608%)
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[DirectX 6 Programmer's Reference] Getting an IDirectDraw4 Interface (32.0707070707071%)
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[DirectX 7 Programmer's Reference] Getting an IDirectDraw7 Interface (32.0707070707071%)
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[DirectX 7 Programmer's Reference] Getting the Flip and Blit Status (30.4289460539461%)
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[DirectX 7 Programmer's Reference] Getting Started with Immediate Mode (30.3142126415784%)
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[DirectX 5 Programmer's Reference] Getting Started (28.1192821515402%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started
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