[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (43.6363636363636%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (43.0355884425652%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client (39.7474747474747%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (39.1466995536763%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Callback Function in DirectPlay and DirectPlay Voice (37.6186075890142%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (33.7060413245758%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (31.7057673509286%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Enumeration (30.848898467433%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (28.759959086994%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Preview Pin (Optional) (27.4622584541063%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Capture Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (26.1053765383436%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application