[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds (78.4075573549258%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds (78.4075573549258%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Playing Music (62.3376623376623%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Playing Music (62.3376623376623%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Playing Sounds (48.7240829346093%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Playing Sounds (48.7240829346093%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Playing Sounds (48.7240829346093%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Playing Sounds on Audiopaths (44.4272445820433%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Playing Sounds on Audiopaths (44.4272445820433%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 6 Programmer's Reference] Playing a MIDI File with Custom Instruments (37.968992248062%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Playing a MIDI File with Custom Instruments (37.968992248062%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 5 Programmer's Reference] Playing the Primary Buffer Continuously (34.802778920426%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Playing the Primary Buffer Continuously (34.802778920426%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Playing the Primary Buffer Continuously (34.802778920426%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing the Primary Buffer Continuously (29.4997486173957%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Playing the Primary Buffer Continuously (29.4997486173957%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Playing Karaoke Discs (27.9344193817878%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX 8.1 C/C++ Programmer's Reference] Playing a MIDI File with Custom Instruments (27.7897205393785%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands
[DirectX 8.1 Visual Basic Programmer's Reference] Playing a MIDI File with Custom Instruments (27.7897205393785%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Bands