[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (83.8056680161943%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (83.8056680161943%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (46.908422459893%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (46.908422459893%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (38.3402035056447%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 6 Programmer's Reference] Retrieving Light Properties (34.4650549613785%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Retrieving Light Properties (34.4650549613785%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (32.767607424358%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Retrieving Information (32.3511613834194%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] Retrieving Information (31.2600797894916%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving Material Properties (29.2669340463458%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving Material Handles (29.2669340463458%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Retrieving Material Properties (29.2669340463458%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Retrieving the Device Context for a Surface (28.2872451306104%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (28.2872451306104%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (26.2976947535771%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (23.470695970696%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (23.2926065162907%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (Visual Basic) (22.1550015354979%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store Visual Basic Programming Basics
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (21.9821570972887%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (21.7886586452763%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers