[DirectX 8.1 C/C++ Programmer's Reference] Segment States (93.4210526315789%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Segments
[DirectX 8.1 Visual Basic Programmer's Reference] Segment States (93.4210526315789%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Using Segments
[DirectX 8.1 C/C++ Programmer's Reference] Segment Timing (63.0639097744361%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Segment Timing (63.0639097744361%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 6 Programmer's Reference] Segment Timing (41.3961038961039%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 7 Programmer's Reference] Segment Timing (41.3961038961039%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Segment Form (29.1478910404742%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX 6 Programmer's Reference] Segment Form (28.6631846414455%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic File Format > DirectMusic File Chunks
[DirectX 7 Programmer's Reference] Segment Form (28.6631846414455%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic File Format > DirectMusic File Chunks
[DirectX 8.1 C/C++ Programmer's Reference] Segment Trigger Track List (21.0773123816602%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format > Track Form