[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (78.4075573549258%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (78.4075573549258%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (66.1268556005398%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (66.1268556005398%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (60.863697705803%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (60.863697705803%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Using Ports (58.4529505582137%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (58.4529505582137%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (58.1694621168305%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (58.1694621168305%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using DirectPlay (55.7463176658223%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (55.6001188354129%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (52.9090909090909%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (52.9090909090909%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Mixing Renderer (52.4639181185671%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (50.4413886766828%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Wave Files (43.1513275166526%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Bands (42.6728586171311%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (42.6728586171311%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Wave Files (38.5167464114833%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (38.5167464114833%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Hardware Mixing (38.0994822171293%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (38.0994822171293%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (38.0994822171293%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using DirectPlay (36.1384745285674%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (36.1384745285674%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (36.016725530792%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Execute Buffers (35.8076563958917%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (32.8717948717949%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using System Messages (32.6346168451432%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.5757575757576%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.2678396871945%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (31.8861024033438%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.8718535469108%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.9393939393939%)
DirectSound > Overview > Creating Sound Buffers