[DirectX 8.1 C/C++ Programmer's Reference] Using DirectMusic Messages (81.9711538461538%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (81.9711538461538%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectMusic Ports (72.9967948717949%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Instrument Collections (59.3521062271062%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Instrument Collections (59.3521062271062%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 6 Programmer's Reference] Using Ports (51.5384615384615%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (51.5384615384615%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (50.2564102564103%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (50.2564102564103%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (45.5892255892256%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 5 Programmer's Reference] Using DirectPlay (44.8484848484848%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (43.3333333333333%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (43.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (43.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (43.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using System Messages (42.027972027972%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (41.6860916860917%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.8412698412698%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.8412698412698%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectSetup (39.2929292929293%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (39.2929292929293%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using System Messages (37.6556776556777%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Callback Functions (37.1561771561772%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.6047572499185%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.6047572499185%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (36.5578865578865%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Bands (35.8119658119658%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using System Messages (35.3739316239316%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (34.0918803418803%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.1481481481481%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.1538461538461%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.8275862068966%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.5117845117845%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.8178137651822%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model