[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (60.5504144977829%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (60.5504144977829%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (58.1694621168305%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (58.1694621168305%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using DirectPlay (55.9969442322383%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (55.7885097358782%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (55.7885097358782%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (54.598033545402%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (54.598033545402%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (54.4096426449368%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (52.4255156608098%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (52.056057532731%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (51.6233766233766%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (51.6233766233766%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (50.4329004329004%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (50.4329004329004%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (40.4570919276802%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Bands (39.9159663865546%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (39.9159663865546%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.2173382173382%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.2173382173382%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using Execute Buffers (37.3949579831933%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.8095238095238%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectPlay (36.3891010949835%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (36.3891010949835%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (36.1153552330023%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (36.1153552330023%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (36.1153552330023%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.9794584500467%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (31.1925708699902%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.1471861471861%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.1471861471861%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (30.6504898610162%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.5108225108225%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.5108225108225%)
DirectSound > Overview > Creating Sound Buffers