[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (83.8056680161943%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (83.8056680161943%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (73.3890013495277%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (73.3890013495277%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Chordmaps (72.1390013495277%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Chordmaps (72.1390013495277%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (72.0409621338414%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (72.0409621338414%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (70.472334682861%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (70.472334682861%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Motifs (65.4411764705882%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Motifs (65.4411764705882%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Styles (55.0245098039216%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Styles (55.0245098039216%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Chordmaps (53.7745098039216%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Transitions (53.6764705882353%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Transitions (53.6764705882353%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Chord Maps (52.9411764705882%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Templates (52.1078431372549%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Templates (52.1078431372549%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Lobby Messages (45.7477081741788%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (45.2715176979883%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay (42.2885019392372%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (40.7260019392372%)
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[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (40.6998680832352%)
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[DirectX 3 Programmer's Reference] Using Macro Definitions (32.2118702553485%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.9346829640947%)
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[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.2435064935065%)
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[DirectX 2 Programmer's Reference] Using Macro Definitions (29.4157131960336%)
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[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (28.8312346882327%)
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[DirectX 2 Programmer's Reference] Using DirectPlay (28.7289915966387%)
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[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (27.6509139009139%)
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[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.1400582176444%)
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