[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (83.8056680161943%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (83.8056680161943%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (73.0913823019086%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (73.0913823019086%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 6 Programmer's Reference] Using Bands (61.038961038961%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (61.038961038961%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (54.4009061114324%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (54.4009061114324%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (54.3413823019086%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (54.3413823019086%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (53.26995373048%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (53.26995373048%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using System Messages (48.4513422593918%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (46.5465803546299%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (45.1096824068426%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using Ports (44.9823868941516%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Compositional Elements (43.444423223835%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (43.444423223835%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Ports (41.0141329258976%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (39.6966726084373%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (38.2706447963801%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Bitmasks (37.8801843317972%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using a Custom Mixer (37.8275401069519%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (37.6982297621243%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Notification Events (37.6328273244782%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (37.4108734402852%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (36.7081447963801%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (36.1363636363636%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using GUIDs (36.0944700460829%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.0070532915361%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.719696969697%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (32.9008796501057%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.4133885438233%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectSetup (27.4509803921569%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (26.3480392156863%)
DirectPlay > Overview