[DirectX 8.1 C/C++ Programmer's Reference] Creating and Managing Sessions (82.1428571428572%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (82.1428571428572%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (45%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (45%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 7 Programmer's Reference] Creating DirectInput (36.4357864357864%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (36.3564213564214%)
DirectSound > DirectSound Examples
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (36.2554112554113%)
DirectSound > DirectSound Examples
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (35.1984126984127%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (35.1984126984127%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.3366277328542%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (33.968253968254%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (33.7365591397849%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph with Preview (33.7121212121212%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (32.7838827838828%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Creating a Palette in Windowed Mode (32.7838827838828%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 7 Programmer's Reference] Creating a Palette in Windowed Mode (32.7838827838828%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (32.2408963585434%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (32.1615312791783%)
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[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (31.8905537743462%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 7 Programmer's Reference] Creating Objects Subordinate to Direct3D (31.624649859944%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (31.4135304659498%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Device (31.4135304659498%)
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[DirectX 3 Programmer's Reference] Creating the Setup Program (31.25%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Creating the Setup Program (31.25%)
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[DirectX 6 Programmer's Reference] Creating a DirectInput Device (31.0822510822511%)
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[DirectX 7 Programmer's Reference] Creating a DirectInput Device (31.0822510822511%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (31.002886002886%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (31.0025062656642%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating Sound Buffers (28.5714285714286%)
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[DirectX 3 Programmer's Reference] Creating the Scene (28.0030721966206%)
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[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (27.7619047619048%)
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[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (21.6770378847484%)
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[DirectX 2 Programmer's Reference] Creating Buffers (21.5079365079365%)
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[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (21.3424518743668%)
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