[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Client/Server Host (80.5555555555555%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Client/Server Host (80.5555555555555%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Service Provider for a Client (62.6693766937669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Client (62.6693766937669%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Host for a Peer-to-Peer Session (46.0241954428001%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Host for a Peer-to-Peer Session (46.0241954428001%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Service Provider for a Peer-to-Peer Session (44.1919191919192%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Peer-to-Peer Session (44.1919191919192%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (30.4634581105169%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (29.4261294261294%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer
[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (25.6803327391563%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Selecting and Displaying a Mipmap (25.6803327391563%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 8.1 C/C++ Programmer's Reference] Selecting and Paying Tolls (C++) (24.8842592592593%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Device (24.6464646464646%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 7 Programmer's Reference] Selecting an Enumerated Device (24.1514041514042%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (23.040293040293%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices