[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (79.3103448275862%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating TCP/IP Address Objects (75.2780867630701%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (75.1436781609195%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Serial Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (39.8909519599175%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (36.7263159532348%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (36.7263159532348%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (36.7263159532348%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (35.6403329707%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (35.6403329707%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (34.4053934571176%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.3830210128193%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.3830210128193%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectInput (34.2696097006442%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 3 Programmer's Reference] Creating Surfaces (33.6740558292282%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (33.6622429294843%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (33.6622429294843%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (33.6622429294843%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.952602952603%)
DirectSound > DirectSound Examples
[DirectX 7 Programmer's Reference] Creating DirectX Objects (32.8354256051698%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (32.5762599469496%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (32.2777721371188%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (32.2777721371188%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (31.8078473250887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (31.8078473250887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (31.2725779967159%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (30.9123250421234%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 5 Programmer's Reference] Creating an Effect (30.7776275448689%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (29.67648988006%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (29.5519136036377%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (28.2714412024757%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.6205001894657%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (24.4339712012126%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.1566423890551%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.4096248579007%)
DirectSound > Overview > Creating Sound Buffers