[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (79.3103448275862%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (75.1436781609195%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating TCP/IP Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Serial Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (40.4273504273504%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (34.8338813577968%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (34.8338813577968%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.3830210128193%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.3830210128193%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (33.7217667390081%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (33.7217667390081%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (33.7217667390081%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (33.6911077428319%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Creating DirectInput (33.5553239863585%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 3 Programmer's Reference] Creating Surfaces (32.9597701149425%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.952602952603%)
DirectSound > DirectSound Examples
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (32.6357837564734%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (32.2777721371188%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (32.2777721371188%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (32.2777721371188%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (31.2725779967159%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (31.2217667390081%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (31.2217667390081%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (31.093561610803%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (30.9123250421234%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (30.30148988006%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (29.5519136036377%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (28.3904888215233%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (26.0227990400404%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (23.7792092964507%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.7663984866161%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.9843375015789%)
DirectSound > Overview > Creating Sound Buffers