[DirectX 8.1 C/C++ Programmer's Reference] Creating Serial Address Objects (79.3103448275862%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating TCP/IP Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (40.9291425420458%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (35.9198643403315%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.8547191260269%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.8547191260269%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (34.8338813577968%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (34.8338813577968%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating Surfaces (34.2500926955877%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (34.1749787105738%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (34.1518742658898%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (34.1518742658898%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (34.1518742658898%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating DirectInput (34.0391949541004%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (33.0658912833551%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.952602952603%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (32.9356668739609%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (32.9356668739609%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (32.9356668739609%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating Surfaces (31.8852448997054%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (31.7325194271802%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (31.7190065681445%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (31.5774325785449%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (31.3840231553309%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (30.92648988006%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (30.1929392446634%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (28.0410264559319%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (26.3991431260619%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.7663984866161%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Buffers (23.4835103717195%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (22.521971910181%)
DirectSound > Overview > Creating Sound Buffers