[DirectX 8.1 C/C++ Programmer's Reference] Creating TCP/IP Address Objects (79.3103448275862%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (75.2780867630701%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Serial Address Objects (74.4716351501669%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (39.8538737248415%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (35.1134127274283%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (35.1134127274283%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (35.1134127274283%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (34.0274297448936%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (34.0274297448936%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.9113228996118%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (33.9113228996118%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (33.3685270976706%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Creating DirectInput (33.2327433411972%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 3 Programmer's Reference] Creating Surfaces (32.6371894697812%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (32.5389710400834%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (32.5389710400834%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (32.5389710400834%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (32.3465423465423%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (31.6198774002767%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (31.6198774002767%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (31.6198774002767%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (31.4529880575487%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (30.9260678142769%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (30.9260678142769%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (30.8261494252874%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (30.7709809656417%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (30.4406269289158%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (29.67648988006%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (29.5519136036377%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (27.2345748430287%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.5926915131587%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (23.4835103717195%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.1566423890551%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.7155202972778%)
DirectSound > Overview > Creating Sound Buffers