[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (64.7005444646098%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (64.7005444646098%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (62.1669278996865%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (60.4222645170921%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (58.7970219435737%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (57.0532915360502%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 5 Programmer's Reference] Using Lobby Messages (55.7942171258868%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (55.7942171258868%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (55.3086281534557%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (52.5078369905956%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 7 Programmer's Reference] Using Player Messages (49.4658472199307%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (48.8976654017489%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (48.8976654017489%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (44.6726527149321%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (44.6726527149321%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (39.7083519928347%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.0253797926212%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.0253797926212%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using System Messages (37.6106803057801%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.9871125043539%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.3531870428422%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.7251082251082%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (34.0761552422169%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (33.9450363610981%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (33.1172983027203%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (32.0077132486388%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Using Macro Definitions (31.6814186489643%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.5496496404204%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.7210031347962%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.7210031347962%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.3682983682984%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.2704724192927%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.7671451355662%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the Registry (27.4135868668537%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using DirectPlay (26.3666611670241%)
DirectPlay > Overview