[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (65%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (65%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating and Managing Sessions (62.1367521367521%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (62.1367521367521%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (45.3082549634274%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (44.5909645909646%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 7 Programmer's Reference] Creating DirectInput (44.5887445887446%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (44.2510942671079%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (44.2510942671079%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating TCP/IP Address Objects (44.1608570640829%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (43.0924489908156%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (43.0924489908156%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (43.0924489908156%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (42.4242424242424%)
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[DirectX 5 Programmer's Reference] Creating the DirectSound Object (39.9778772444307%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (39.9778772444307%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (39.9778772444307%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (39.045214045214%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (39.045214045214%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (39.045214045214%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (36.5459102301208%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (36.5459102301208%)
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[DirectX 7 Programmer's Reference] Creating Secondary Buffers (36.5459102301208%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (36.5146737812273%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (36.0886492961965%)
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[DirectX 3 Programmer's Reference] Creating Buffers (34.2584834520318%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (33.0827067669173%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
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