[DirectX 8.1 C/C++ Programmer's Reference] Handling DirectPlay Messaging (57.6149425287356%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Host Messages (43.7068965517241%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Client Messages (43.0555555555556%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Client-Server Messages (36.6703744901743%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Standard Peer-to-Peer Messages (34.6301208370174%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Lobby Launching (29.3994475630402%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Addresses (25.8962780514505%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing