[DirectX 8.1 C/C++ Programmer's Reference] Handling Standard Peer-to-Peer Messages (68.2112068965517%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Peer-to-Peer Host Messages (59.2368479221927%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Client-Server Messages (57.3137709991158%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Host Messages (51.0347985347985%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Client Messages (51.0347985347985%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Addresses (36.9544966527725%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Lobby Launching (31.6071606042536%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application