[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Callback Function in DirectPlay and DirectPlay Voice (65.2978056426332%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (48.9613063210593%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (48.5881719927011%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (47.5976699574229%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client (47.2245356290647%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Networking Callback Using Critical Section Objects (37.6563473467508%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Implementing a Callback Function in DirectPlay and DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (35.9856965174129%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Enumeration (35.2673057128152%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (32.5326393928876%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (32.1595050645294%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (26.5289449623826%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack