[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Networking Callback Using Critical Section Objects (53.7747683993824%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Implementing a Callback Function in DirectPlay and DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (49.3049826761261%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Callback Function in DirectPlay and DirectPlay Voice (49.1793845900017%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (48.3181405708629%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (47.9413463124897%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client (46.9545042072265%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (35.6469298245614%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Enumeration (34.9285390199637%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (33.401649604985%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (31.4279653944587%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (25.1395105554698%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack