[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (78.9583333333333%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API > Implementing a Lobbyable Application
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (74.9273255813953%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client Message Handler (62.1504237288136%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (58.1194159768756%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (49.3520890815924%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (47.2334450137958%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (47.0103578154426%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client (44.891713747646%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Networking Callback Using Critical Section Objects (44.3761512311401%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Implementing a Callback Function in DirectPlay and DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (38.7636198547215%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (27.538196342871%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack