[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Windows Sound Mixer (71.9444444444444%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 Visual Basic Programmer's Reference] Configuring the Windows Sound Mixer (66.5697674418605%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the Action Map (34.9789915966386%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Configuring the Action Map (34.9789915966386%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the VMR (34.0668202764977%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer
[DirectX 8.1 C/C++ Programmer's Reference] Configuring the ASF Writer (30.4258241758242%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Configuring For Windowless Mode (26.6116905166141%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Configuring the VMR
[DirectX 7 Programmer's Reference] Configuring Automatically-Generated Texture Coordinates (22.1452698597847%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Automatically-Generated Texture Coordinates
[DirectX 7 Programmer's Reference] Configuring Bump Mapping Parameters (17.037037037037%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping