[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Client Messages (71.9444444444444%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Host Messages (66.3888888888889%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling DirectPlay Messaging (53.5153256704981%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Client-Server Messages (46.7927326659251%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Peer-to-Peer Host Messages (45.2873563218391%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Addresses (38.7698412698413%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Lobby Launching (28.677863910422%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application