[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Host Messages (71.9444444444444%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Voice Client Messages (66.3888888888889%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Voice API
[DirectX 8.1 C/C++ Programmer's Reference] Handling DirectPlay Messaging (54.1666666666667%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Handling Peer-to-Peer Host Messages (49.0968801313629%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 C/C++ Programmer's Reference] Handling Client-Server Messages (45.7174638487208%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Handling DirectPlay Messaging
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Addresses (39.8809523809524%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing
[DirectX 8.1 Visual Basic Programmer's Reference] Handling Lobby Launching (28.5191337516919%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application