[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (46.3725490196078%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (46.3725490196078%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (42.9971988795518%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (42.9971988795518%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (39.2717086834734%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Accessing Direct3D (33.1889870572735%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (28.7116011372304%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (28.2754010695187%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (26.682615629984%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (26.5929976456292%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (26.5929976456292%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (26.058106169297%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.5777140124342%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.5777140124342%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (20.4411764705882%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (20.4411764705882%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (19.6540959040959%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (18.7852062588905%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping