[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (53.1209150326797%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (38.4867686912163%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (31.6327913279133%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (31.6327913279133%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (30.7263555828836%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (30.2177700348432%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (30.2177700348432%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (29.5034843205575%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (29.5034843205575%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 7 Programmer's Reference] Accessing Direct3D (27.7454619175348%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (27.5233306844347%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (27.5233306844347%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (23.127011590482%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (22.5169020111254%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (21.7623738050567%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (17.5821045692676%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping