[DirectX 5 Programmer's Reference] Antialiasing (41.29064669346%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Antialiasing
[DirectX 6 Programmer's Reference] Antialiasing (40.6632335660469%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 7 Programmer's Reference] Antialiasing (40.6632335660469%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 8.1 C/C++ Programmer's Reference] Antialiasing (34.2156862745098%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Antialiasing (34.2156862745098%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 7 Programmer's Reference] Antialiasing States (28.8496977738464%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 6 Programmer's Reference] Antialiasing States (28.4575409111013%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Antialiasing State (28.2563025210084%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Antialiasing State (28.2563025210084%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States