[DirectX 5 Programmer's Reference] Buffered Keyboard Data (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Buffered Keyboard Data (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Buffered Keyboard Data (77.2727272727273%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Keyboard Data (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Keyboard Data (75%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Buffered Mouse Data (55.8566433566434%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Buffered Joystick Data (55.8566433566434%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Buffered Mouse Data (55.8566433566434%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Buffered Joystick Data (55.8566433566434%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Buffered Joystick Data (55.8566433566434%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Buffered Mouse Data (55.8566433566434%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Joystick Data (53.5839160839161%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Mouse Data (53.5839160839161%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Mouse Data (53.5839160839161%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Joystick Data (53.5839160839161%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Buffered and Immediate Data (38.9528275078147%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 6 Programmer's Reference] Buffered and Immediate Data (38.9528275078147%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 7 Programmer's Reference] Buffered and Immediate Data (38.9528275078147%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered and Immediate Data (30.2571753339017%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered and Immediate Data (30.2571753339017%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data