[DirectX 7 Programmer's Reference] Bump Map Pixel Formats (59.1414944356121%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Map Pixel Formats (57.7450980392157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Map Pixel Formats (57.7450980392157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 7 Programmer's Reference] Bump Mapping Formulas (50.050585344703%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Mapping Formulas (48.6541889483066%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Mapping Formulas (48.6541889483066%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Mapping (25.7848707664884%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Mapping (25.7848707664884%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 6 Programmer's Reference] Bump Mapping (23.9983967925144%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Texture Blending Techniques
[DirectX 8.1 C/C++ Programmer's Reference] Bump Self-Shadow Sample (22.9126705029838%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 7 Programmer's Reference] Bump Mapping (20.1913288550117%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects