[DirectX 5 Programmer's Reference] Checking for Lost Joystick Input (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Checking for Lost Joystick Input (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Checking for Lost Joystick Input (77.2727272727273%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Joystick Input (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Joystick Input (75%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Lost Mouse Input (61.0467657342657%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Mouse Input (61.0467657342657%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Checking for Lost Mouse Input (61.0467657342657%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Mouse Input (58.7740384615385%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Mouse Input (58.7740384615385%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Checking for Lost Keyboard Input (58.3424388111888%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Checking for Lost Keyboard Input (58.3424388111888%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Checking for Lost Keyboard Input (58.3424388111888%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Keyboard Input (56.0697115384615%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Keyboard Input (56.0697115384615%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Checking for Active Status (30.1824534161491%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 6 Programmer's Reference] Checking for Active Status (25.1313025210084%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Error Checking