[DirectX 6 Programmer's Reference] Converting Bit Depths (37.1527777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Converting Cutlists to Timelines (35.0413860830528%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 6 Programmer's Reference] Converting Color and Format (33.668430335097%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Converting Bit Depths (33.5813492063492%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Bit Depth into a Flag (28.8427871148459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Flag into a Bit Depth (28.8427871148459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting a Bit Depth into a Flag (28.8427871148459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting a Flag into a Bit Depth (28.8427871148459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting Color and Format (28.1817356572259%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Converting Texture Operations (25.9820639130984%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Converting Texture Operations (25.9820639130984%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Converting and Exporting 3-D Models to X Files (21.1329431438127%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Converting and Exporting 3-D Models to X Files (21.1329431438127%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files