[DirectX 7 Programmer's Reference] Creating Cubic-Environment Map Surfaces (79.0887040887041%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Creating Cubic-Environment Map Surfaces (77.6923076923077%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Cubic-Environment Map Surfaces (77.6923076923077%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Environment Mapping > Cubic Environment Mapping
[DirectX 7 Programmer's Reference] Creating a Bump Map Texture (38.4692708903235%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping > Using Bump Mapping
[DirectX 6 Programmer's Reference] Creating a Viewport (33.97002997003%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (28.2591093117409%)
DirectSound > DirectSound Examples
[DirectX 7 Programmer's Reference] Creating DirectX Objects (28.1097128677774%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Creating Objects and Interfaces (27.2045799595142%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (27.040922040922%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (26.9537480063796%)
DirectSound > DirectSound Examples
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (26.6865240023135%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (26.6865240023135%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Creating Multimedia Stream Objects and Stream Samples (26.6356641384066%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Creating Groups, Compositions, and Tracks (26.5406093454874%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (26.3255494505494%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (26.3255494505494%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (26.1829453441296%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating an Execute Buffer (26.0162786774629%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers
[DirectX 7 Programmer's Reference] Creating DirectInput (25.9562367457104%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 5 Programmer's Reference] Creating the Surfaces (25.8396178984414%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (25.6135531135531%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (25.4044727202622%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (25.4044727202622%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (25.4044727202622%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (25.2174587334125%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (25.1417004048583%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 3 Programmer's Reference] Creating Sound Buffers (24.9725274725275%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (24.5609215346057%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (24.2463617463617%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (24.231483686592%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating the Setup Program (23.4100274725275%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (22.9198958935801%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (22.5187969924812%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (22.4391266628109%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (20.6378446115288%)
DirectSound > Overview > IDirectSound Interface