[DirectX 8.1 C/C++ Programmer's Reference] Creating a COM Object (58.0208333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (42.0911998751755%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (42.0911998751755%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (39.3850851016799%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (39.3850851016799%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (35.5426775776199%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (35.5426775776199%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (35.5172413793103%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (34.5266386693017%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 6 Programmer's Reference] Creating a Viewport (34.0648091133005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (33.2481278801843%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating a Vertex Buffer (32.8803245436106%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (32.8803245436106%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Creating a Light (32.4161022167488%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (32.3974516862448%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (32.3974516862448%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (32.3761716224952%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Creating the Scene (32.1336565540195%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Sound Buffers (31.8353252351097%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating an Effect (31.5989326765189%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Creating an Effect (31.5989326765189%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Creating the Performance (31.515942749779%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (31.4308805418719%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (31.4308805418719%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 5 Programmer's Reference] Creating the Scene (31.164794546851%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating the Scene (30.5711565540195%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Buffers (30.4096189428851%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (29.9427853037767%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (29.6801528213166%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (29.0127257799672%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (28.0758747464503%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (25.4299568965517%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Buffers (24.9313097104045%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (24.5077390282132%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (24.174290846598%)
DirectDraw > Overview > Using DirectDrawClipper