[DirectX 8.1 C/C++ Programmer's Reference] Creating a Capture Buffer (58.359133126935%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (58.359133126935%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (56.0406698564593%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (56.0406698564593%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (56.0406698564593%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (52.8095611285266%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (52.0007375991149%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Sound Buffers (51.5681818181818%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (50.0184026499816%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (50.0184026499816%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (50.0184026499816%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating Buffers (47.5777126099707%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating Buffers (46.4866310160428%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSoundCapture Object (45.2012383900929%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSoundCapture Object (45.2012383900929%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (43.9575104088822%)
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[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (42.8827751196172%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (42.8827751196172%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (42.8827751196172%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (42.8403302978855%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (42.8403302978855%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (42.8403302978855%)
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[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (39.5808525839486%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (38.4747555450641%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (38.3685064935065%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (38.3685064935065%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (38.3225443287363%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Transform Filter (37.9975071225071%)
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[DirectX 6 Programmer's Reference] Creating Surfaces (36.9772157666895%)
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[DirectX 7 Programmer's Reference] Creating Surfaces (36.9772157666895%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (35.2848297213622%)
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[DirectX 3 Programmer's Reference] Creating Surfaces (34.9467084639498%)
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[DirectX 5 Programmer's Reference] Creating an Execute Buffer (34.8226581602541%)
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[DirectX 3 Programmer's Reference] Creating the Setup Program (34.1943473193473%)
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