[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (58.6764705882353%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (58.2894736842105%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (54.1150670794634%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (54.1150670794634%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Vertex Buffer (47.0238095238095%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (47.0238095238095%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (46.1291372736386%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Creating a Vertex Buffer (43.9542483660131%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (43.9542483660131%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (43.9492086860508%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (43.9492086860508%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (43.9492086860508%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating an Execute Buffer (42.7674755799756%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (40.389527458493%)
DirectSound > DirectSound Examples
[DirectX 3 Programmer's Reference] Creating Sound Buffers (40.1679841897233%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (39.6464646464646%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (39.6464646464646%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (39.6464646464646%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Creating Secondary Buffers (39.5857432041643%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (39.5857432041643%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating the Scene (39.4568050774222%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (39.3808777429467%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating the Scene (37.9538725261025%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (37.7489350541005%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 5 Programmer's Reference] Creating the Device and Viewport (36.0735887096774%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (35.8345902463549%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (34.6586555207245%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Capture Buffer (33.0409356725146%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (33.0409356725146%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 C/C++ Programmer's Reference] Creating IPX Address Objects (31.8108974358974%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (29.896878483835%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating Buffers (28.6769872639438%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.1205769664188%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (24.2197148511075%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (23.9175724637681%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial