[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (43.7745098039216%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (43.7745098039216%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (43.1698079330726%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (43.1698079330726%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (43.1698079330726%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (41.8997544571368%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (41.8997544571368%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (38.9985064870214%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (38.9985064870214%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (38.9985064870214%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (37.9454185520362%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (37.9454185520362%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (37.7586206896552%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (37.3165777346592%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (37.3165777346592%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (36.2225347519465%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 3 Programmer's Reference] Creating Buffers (34.3259444540279%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 5 Programmer's Reference] Creating the Scene (34.094982078853%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] Creating a Device for the DrawPrimitive Methods (33.7786014569494%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 5 Programmer's Reference] Creating the Scene (33.7450814243416%)
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[DirectX 5 Programmer's Reference] Creating the Direct3D Device (32.7530179322781%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (32.747328356024%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (32.5887148337596%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 3 Programmer's Reference] Creating the Scene (32.3354512870642%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (32.0469191681249%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (31.8995098039216%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 7 Programmer's Reference] Creating an Effect (31.4477495543672%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (31.3636363636364%)
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[DirectX 2 Programmer's Reference] Creating Buffers (31.2076648841355%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (30.4289215686274%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating Surfaces (29.7684246112238%)
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[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (29.4684067032149%)
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[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (25.4958817382753%)
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