[DirectX 5 Programmer's Reference] Creating a DirectInput Device (77.2727272727273%)
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[DirectX 6 Programmer's Reference] Creating a DirectInput Device (77.2727272727273%)
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[DirectX 7 Programmer's Reference] Creating a DirectInput Device (77.2727272727273%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (75%)
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[DirectX 5 Programmer's Reference] Creating the DirectSound Object (49.9826362092916%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (49.9826362092916%)
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[DirectX 7 Programmer's Reference] Creating the DirectSound Object (49.9826362092916%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (46.6119936939122%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (46.6119936939122%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating DirectInput (45.8414557045389%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object (42.7214334009466%)
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[DirectX 5 Programmer's Reference] Creating an Effect (42.426992245504%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Creating an Effect (42.426992245504%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Creating an Effect (42.426992245504%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (41.3552898473364%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (41.3552898473364%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (40.1542649727768%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (40.1542649727768%)
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[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (40.0717703349282%)
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[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (40.0717703349282%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (38.8015935214211%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (38.8015935214211%)
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[DirectX 3 Programmer's Reference] Creating Buffers (37.3786530488421%)
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[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (37.3542024013722%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (37.1915456691224%)
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[DirectX 2 Programmer's Reference] Creating Buffers (36.2875714549143%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (34.7955970046821%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (34.7955970046821%)
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