[DirectX 8.1 C/C++ Programmer's Reference] Creating a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 6 Programmer's Reference] Creating a Vertex Buffer (53.1209150326797%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (53.1209150326797%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (48.1022408963585%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (47.6378446115288%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (46.1291372736386%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Creating a Depth Buffer (44.6852425180599%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (44.6852425180599%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (43.7697828487302%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (43.7697828487302%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (43.7697828487302%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating an Execute Buffer (42.7674755799756%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers
[DirectX 3 Programmer's Reference] Creating Sound Buffers (41.9886363636364%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (41.8808777429467%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (38.7649931767579%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (38.7649931767579%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (38.3939393939394%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (38.3939393939394%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (37.57343550447%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating Secondary Buffers (37.3770965876229%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (37.3770965876229%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating the Scene (37.3004235907462%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] Creating the Scene (35.7974910394265%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (34.6586555207245%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating the Device and Viewport (34.4927128627768%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (33.9869320557937%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Capture Buffer (33.1520467836257%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (33.1520467836257%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 C/C++ Programmer's Reference] Creating Blending Stages (32.7083333333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (32.7083333333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating Buffers (26.9065656565657%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (24.2585080009015%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (22.2768996018406%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (21.424365942029%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial