[DirectX 8.1 C/C++ Programmer's Reference] D3DXMESH (73.6153846153846%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Enumerated Types and Flags
[DirectX 8.1 Visual Basic Programmer's Reference] D3DXMesh (55.7291666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes
[DirectX 8.1 Visual Basic Programmer's Reference] D3DXMesh.Optimize (16.1699054621849%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXMesh
[DirectX 8.1 Visual Basic Programmer's Reference] D3DXMesh.OptimizeInplace (14.0252976190476%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXMesh
[DirectX 8.1 Visual Basic Programmer's Reference] D3DXMesh.LockAttributeBuffer (13.28125%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXMesh
[DirectX 8.1 Visual Basic Programmer's Reference] D3DXMesh.UnlockAttributeBuffer (12.983630952381%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXMesh