[DirectX 8.1 Visual Basic Programmer's Reference] Depth Buffers (27.0022624434389%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Depth Buffers (26.6152655394141%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX 6 Programmer's Reference] Depth Buffers (24.7480709117538%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Depth Buffering State (23.7745098039216%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Depth Buffers (23.4408813692701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Depth Buffering State (23.3823529411765%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Depth Buffering State (22.3039215686275%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Depth Buffering State (22.3039215686275%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States