[DirectX 6 Programmer's Reference] Depth Buffers (42.7713839158852%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Depth Buffers (41.4641943734015%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Depth Buffers (36.6176470588235%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Depth Buffers (36.2306501547988%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX 7 Programmer's Reference] Depth Buffering State (34.7268907563025%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Depth Buffering State (33.2563025210084%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Depth Buffering State (33.2563025210084%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 6 Programmer's Reference] Depth Buffering State (29.3347338935574%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States