[DirectX 3 Programmer's Reference] Frame-Buffer Access (38.7840290381125%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Frame Buffer Access (35.904563198277%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 8.1 C/C++ Programmer's Reference] Frame Rates (30.2314814814815%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services > Time in DirectShow Editing Services
[DirectX 6 Programmer's Reference] Frame Hierarchies (28.829861794216%)
DirectX Media > Direct3D Retained Mode > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Frame Stepping Property Set (28.2407407407407%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > Property Sets
[DirectX 8.1 C/C++ Programmer's Reference] Frame (21.774127140975%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > X File C/C++ Reference > X File Format Reference > X File Templates
[DirectX 8.1 Visual Basic Programmer's Reference] Frame (20.9512431284358%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > X File Templates
[DirectX 7 Programmer's Reference] Frame Hierarchies (18.475935828877%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Getting Started