[DirectX 3 Programmer's Reference] Frame-Buffer Access (33.8581367211131%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Frame Buffer Access (28.372743452835%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 8.1 C/C++ Programmer's Reference] Frame Rates (28.0704365079365%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services > Time in DirectShow Editing Services
[DirectX 6 Programmer's Reference] Frame Hierarchies (27.1859903381643%)
DirectX Media > Direct3D Retained Mode > Getting Started
[DirectX 7 Programmer's Reference] Frame Hierarchies (26.1616161616162%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Frame Stepping Property Set (24.4907407407407%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > Property Sets
[DirectX 8.1 Visual Basic Programmer's Reference] Frame (19.5639159586873%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > X File Templates
[DirectX 8.1 C/C++ Programmer's Reference] Frame (19.5247310057093%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > X File C/C++ Reference > X File Format Reference > X File Templates