[DirectX 8.1 C/C++ Programmer's Reference] Getting Started with DirectShow Editing Services (34.5261437908497%)
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[DirectX 6 Programmer's Reference] Getting Object Descriptors (33.2070707070707%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Getting Object Descriptors (33.2070707070707%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Getting the Flip and Blit Status (32.495004995005%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Getting the Flip and Blit Status (32.495004995005%)
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[DirectX 3 Programmer's Reference] Getting the Flip and Blit Status (30.9422348484849%)
DirectDraw > DirectDraw Tutorials > Optimizations and Customizations
[DirectX 5 Programmer's Reference] Getting Started (30.6231671554252%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started
[DirectX 5 Programmer's Reference] Getting Started with Immediate Mode (30.5693581780538%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode
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DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Getting Object Descriptors (27.4807794544637%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Getting Buffers (26.7218772606704%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 5 Programmer's Reference] Getting Started: Basic Graphics Concepts (26.0539215686275%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
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DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 7 Programmer's Reference] Getting Started (24.8567608861727%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode
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DirectX Foundation > Direct3D Immediate Mode
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 7 Programmer's Reference] Getting Started with Immediate Mode (24.0171720862258%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode
[DirectX 5 Programmer's Reference] Getting the Flip and Blit Status (23.1497668997669%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 6 Programmer's Reference] Getting Started (22.4108088558216%)
DirectX Media > Direct3D Retained Mode
[DirectX 5 Programmer's Reference] Getting an IDirectDraw2 Interface (21.8253968253968%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 6 Programmer's Reference] Getting an IDirectDraw4 Interface (21.8253968253968%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw4?
[DirectX 7 Programmer's Reference] Getting an IDirectDraw7 Interface (21.8253968253968%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw7?