[DirectX 8.1 C/C++ Programmer's Reference] Hockey Defense (83.3333333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > Sports Genres
[DirectX 8.1 Visual Basic Programmer's Reference] Hockey Defense (81.6176470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Reference > Action Mapping Constants > Sports Genres
[DirectX 8.1 C/C++ Programmer's Reference] Hockey Offense (79.7619047619048%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > Sports Genres
[DirectX 8.1 Visual Basic Programmer's Reference] Hockey Offense (78.046218487395%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Reference > Action Mapping Constants > Sports Genres
[DirectX 8.1 C/C++ Programmer's Reference] Hockey Goalie (72.6190476190476%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > Sports Genres
[DirectX 8.1 Visual Basic Programmer's Reference] Hockey Goalie (70.9033613445378%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Reference > Action Mapping Constants > Sports Genres